I got so caught up prepping to run a game for my group that I forgot about my blog. One thing I wasn't anticipating was that the group would be open to playing a new game, so now I'm full speed ahead to create a Numenera game! I've come home!
TWO THINGS I AM GRATEFUL FOR (SPECIFIC)
1. I'll say I'm grateful for Monte Cook Games. I dunno, Numenera was the first game I ran. I inherited the original Core Rulebook from the same friend who introduced me to the Baldur's Gate and Planescape: Torment PC games, so it's really my comfort zone.
2. I'm also grateful to my group. For most of them, 5e is the only TTRPG they've played, so this is a big step for them and I keep promising that I'll make the transition as smooth as possible for them. Personally, I think the core rules of Numenera are easier than 5e.
ONE THING THAT WENT WELL DURING THE DAY
I got to pitch my Star Trek but make it Spelljammer but make it Numenera concept and I *loved* how excited everyone got. I also brought in some of my love of Planescape and philosophy to give each classic fantasy race a different ideology. Example: Goblins are Objectivists.
ONE ABSOLUTELY CRITICAL ACTION ITEM FOR THE DAY
I really *want* to work on this adventure even though I know I should be working on my novel or my module. But this is the new shiny thing. Oh, and I need to run some errands. It's all totally doable. I'd also like to watch some OS Star Trek, but just for fun.
WHATEVER IS ON MY MIND
I'm realizing I may prefer running adventures than I do writing them. Anyone else out there experience that? Like, I really like the interaction with the players as they have ideas and throw out concepts. Just writing an adventure leaves all of that out in a nebulous future.
Not that I'm giving up. I think that might also just mean I've hit the point where I should start playtesting rather than just fiddling with the text again and again. Editing is always the worst part of the creative process for me. I turn into a real perfectionist.
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